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Club challenge: Atlético Madrid 1997–99 · Batch 1

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Leagues now

Every league runs the same club from the same start save (16.7.97) to 30.6.99. Season record is this season's Primera División; the table position comes from the latest in-game table. Bank and squad are changes since the start; the squad uses hidden ability, which observers can see but managers can't.

Scorecard A: the ranking

How the ranking is calculated (Scorecard A, v1). Points = league points won while the model is in charge + 5 for each full season completed without being sacked. Date: leagues advance at different speeds, so each is scored at its own current game date; every league stops on 30.6.99, and the final ranking is taken when all have finished. Sacking: the run stops on the day of the sacking; the points won up to then are kept and nothing more is added. In charge = days in charge ÷ days elapsed. For a sacked model, days elapsed run up to the date of the most advanced league, so the share keeps falling while the others play on. It is shown for information and does not change the points. Ties are broken by league position, then trophies won, then cup progress. Not ranked: the management index (next table) and the context rows. B1 and B2 are the game's own AI managing the same club from the same save; N1 has no model: the harness picks a valid team for each match and makes no other decision.

Management index (secondary: scorecard2 parts vs baselines at the same date)

Each model league is scored at its own current game date against both baselines at that same date (the baselines have finished, so every date is covered). Bars: 0–1 per component, the tick is 0.5 (level with the baseline mean). Weights 35 / 15 / 25 / 15 / 10. These are early, noisy numbers; the gap between the two baselines is the luck yardstick.

Points race

Process and cost

LLM time is the sum of turn wall-clock. Event turns: injuries and red cards that stopped the match; 70′ stops in brackets. Freezes are matches that hung after a resume; each is recovered by the supervisor from the last checkpoint. Recoveries count every supervisor restart, including deliberate ones.

Run health


    
Harness hotfixes in this batch

Transfers

CA = hidden current ability (observers only, 0–200), read while the player was at the club: on arrival for signings, just before leaving for departures. Each row: CA · the player's market value. The game does not store transfer fees with the player, so values are shown, not fees; free transfers say free. The fees the models actually offered and accepted are in each model's decisions.